The Iron Gauntlet

- Frank - 25 - Bronx, New York -
Just trying to figure out what's next for me. I have a really good life honestly, I just wish I had some idea about who I'm supposed to be. On this blog you will see plenty of the following:

[X] Personal thoughts concerning my life
[X] Left-leaning political ideas
[X] Science and technology
[X] Lots of anti-religious sentiments
[X] Atheistic quotations and ideas
[X] Pro-humanism / pro-secularism
[X] Philosophy and psychology
[X] Pro-choice / pro-gay rights
[X] Disdain for cultural pride and nationalism
[X] Humor that might offend you
[X] Fantasy and science fiction things
[X] Medieval themed artwork
[X] A Song of Ice and Fire
[X] Game of Thrones
[X] Dragon Age
[X] Star Wars (original trilogy)
[X] The Walking Dead
[X] Lord of the Rings
[X] Mass Effect
[X] World War II inspired posts
[X] Mythology and ancient history
[X] Plenty of Christopher Hitchens
[X] Lots of Dawkins and Sam Harris
[X] Lots of animals (birds,cats,deer,reptiles,etc.)
[X] Face Off on the Syfy Channel
[X] The night sky, moon, and stars
[X] New York Rangers Hockey
[X] Stand-up Comedy
[X] Posts that are overall funny

Moon of My Life

The Inner Machinations of My Mind

This handsome son of a bitch :)
Posts I Like
Posts tagged "mass effect 3"

padzi:

rafawriter:

ladybattletits:

Because he breaks all the lore

-Who?What?Where? Dafug is this? Oh Jeebus! (ROFL!)

Casey Hudson.
This hurts me… in good way.
You should post this on BioWare forum.

Yeah, it breaks the lore, sure. But then again, Casey Hudson already destroyed Mass Effect when he released part 3 anyway. As far as I’m concerned, the multiplayer is still the best thing about the third installment. So why not be able to play as a bad ass Collector soldier? It would seem to me that just about anything is fair game at this point. I’d play as a fucking Elcor with a cannon on my back if they decided to make it. 

(via keelah-kawaii)

spicyshimmy:

  • There’s some sort of conspiracy that targets Commander Shepard, 
    • which prompts the team into an investigation.
    • It seems the entire DLC will take place in mainly new areas of the Citadel, such as the Wards, Council Archives, and the Silver Coast Casino.
    • Shepard will even get living quarters and be able to battle in something called the Armax Combat Arena.
    • We will get to see old characters and our current ones.
    • We will be able to rekindle romances.
    • You will have to complete said character’s missions and after conversations before you can see them in Citadel (i.e. save Jack from Grissom Academy and talk to her in Purgatory to see her in the DLC).
    • The DLC will be playable after you stop the Cerberus coup on the Citadel and before beginning the attack on Cronos station.
    • The DLC content will be slowly unlocked over the course of the game (once you stop the Cerberus attack), up until the attack on Cronos station. Or you could just wait until right before the final mission and play it all unlocked.
    • The DLC content will NOT affect the ending. Priestly specifically says “You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.”

    source.

    that “slow unlocking” is the most annoying bullshit I’ve ever heard of

So wait… I’d have to suffer through another playthrough of this god-awful-fuck-up of a game in order to play this one DLC? No thanks, I’ll pass. 

rinjirenee:

missl0nelyhearts:

jubilteese:

relay314:

sarenarterius:

Okay, NOW I can get excited about this DLC.

Wow that’s pretty amazing.
I will get it just for that, I haven’t bought a single DLC but I will buy this one. One of my all time favorite characters that was acted so convincingly.
To Robin!

OMG.

I have started sobbing now.

oh.

oh…i..

;_______;

Welp.   I’m already a bucket of tears.

For you, Robin Sachs, I will purchase this DLC. 

But only for you. Not for BioWare, and especially not for Casey Hudson.

(via coopinn)

commandersexy:

i’m

i’m good

no thanks

Hahahaha, Brute ass

(via sanityscraps)


Favorite Mass Effect Multiplayer Characters (1/?)

N7 Demolisher



Is it incredible that I was just about to search this on Tumblr because I just acquired it yesterday, but then I scrolled down this page and there it was? I think it’s incredible. I can’t wait to spec this one. 
Favorite Mass Effect Multiplayer Characters (1/?)
N7 Demolisher

Is it incredible that I was just about to search this on Tumblr because I just acquired it yesterday, but then I scrolled down this page and there it was? I think it’s incredible. I can’t wait to spec this one. 

(via keelah-kawaii)

Alright (concerning Mass Effect 3), lets be real for a second. Shepard spends ALL of Mass Effect 3 telling the other races to abandon their own planetary defenses in order to come to the aid of earth… think about that for a second. Every race, from the Asari to the Elcor, are going through the exact same thing that the human race is going through. And yet somehow, we (as Shepard) overlook this intense reality and tell the council that earth should be more important to them than their own home worlds. Think about the stupidity of that major theme in this poor excuse for a final installment to an otherwise amazing story. 

Also (this is concerning Mass Effect 1), I don’t care what anyone says, Ashley Williams’ attitude toward other races is exactly what the council was consistently afraid of. I won’t call her a “racist” cause I’m not in the mood for angry messages, but I find it funny that people never look at the other side of things. If you were a Turian or a Salarian, wouldn’t you be worried about a race like the humans joining the other council races? Humans (in the Mass Effect universe, specifically) are overly-militaristic, extremely persistent, and they have a knack for taking over things. Why is it so difficult to understand why the council races felt so apprehensive? 

(via cor7ana)

squishyeeyore:

ME2 Loading Screen: Make your choices carefully! They could have dire consequences in Mass Effect 3!!

Me:

image

Yep, so dire that they don’t fucking matter at all. lol

(via zenjestrr)

odiedragon:

xannerz:

mrh1ghway:

I would cry tears of happiness if Bioware just came out and said “hahaha we’re just fucking with you guys, here’s a ‘take back earth’ expansion with a truly extended ending. FUCK the original! Shepard was indoctrinated!!! LOL we got u!!!! Now you can fight a truly epic battle across MULTIPLE MISSIONS ON EARTH :) :) :) AND FUCK HARBINGER, THE NORMANDY’S LASER WILL DEAL WITH THAT CUNT. PLAY AS JOKER AND FUCK THAT SPACE SQUID UP. THEN YOU CAN OBLITERATE THE REAPER FLEET IN THE MOST EPIC FINALE OF ALL TIME! oh yeah and btw it’s free”

image

Bioware as played by Robb Stark:

image

image

I would be overwhelmed with joy. 

I still think the indoctrination theory was AMAZING and I can’t understand how they didn’t choose to make that the ending… it fit perfectly into the story and actually made some sense.

(via temeria)

mogatrat:

So everyone knows how bad the ending of Mass Effect 3 was, but I honestly believe that Arrival, as a whole, is far worse. This is because it contains every single problem the ending had, multiplied tenfold by its length and terrible production values.
Let’s start with one of the complaints about the ending - A complete abandonment of series themes and characters.

Shepard is made to do this mission alone - likely due to production values - and does absolutely every important action in the DLC without the aid of anyone else. This goes against the core series theme of bringing people together to face a common threat, and puts Shepard in the spotlight as Space Jesus - much like what happens at the end of Mass Effect 3. You are disconnected from the characters and plotlines that make this series meaningful in exchange for ‘being the ultimate badass.’ Without any investment in the DLC thanks to a lack of character or intrigue (the plot is obvious from the start) it turns into a long, dull slog through pointless expository conversation trees and terrible combat in badly-designed arenas (at least the ME3 ending spared us the combat). 
Also much like the ending to ME3, Shepard is forced to act like an idiot with no player choice involved.

Shepard makes no precautions about Object Rho and walks straight into the most obvious fucking trap in the world, because the plot demands that she does. Like in ME3’s ending, your actions affect virtually nothing (even if you fight off five waves of enemies you are still inexplicably knocked out by the object). In a similar fashion to the ‘color-changing’ problem ME3’s ending had, no choice in this DLC has anything more than a superficial impact. 

It doesn’t matter if you shoot Kenson or not. There’s no way to convince her not to set off the bomb (BECAUSE SHE’S INDOCTRINATED AND SHEPARD SOMEHOW DIDN’T SEE THIS), and if you shoot her, this happens:


It doesn’t matter if you try to warn the civilians or not - the most you’ll get is a slightly altered line of dialog.
Finally, like the ending of ME3’s disregard of the ‘dark energy’ plot and the lack of influence your choices throughout the game had on the ending (barring ‘war asset’ ridiculousness), this DLC effectively negates almost everything that happened in Mass Effect 2.

It proves that Mass Relays can be destroyed, which would’ve almost certainly been a more reliable method than the ridiculous suicide mission plan. It shows that the Collectors were never really a threat (if they’d continued to operate for the next six months would anything have REALLY changed?) because the Reapers were already coming. None of your choices in the game effect what happens in Arrival. 
All Arrival really does is make a half-assed bridge between 2 and 3, whereas in a properly planned series it would’ve been the main point of the second game - delaying the Reapers long enough to gather the galaxy together instead of running around getting ‘loyalty’ and then half-assing the whole ‘building alliances’ thing DURING THE MIDDLE OF A GALACTIC EXTINCTION EVENT in the third game. If the second game had focused on getting the galaxy together and then events similar to Arrival acted as the climax of your efforts (with a galaxy united and prepared to help you stop it) the third game could’ve focused more on actually fighting the Reapers and finding a way to stop them instead of weaving around their toes trying to get everyone to take back Earth for you (and abandon their own worlds just for us SPESHUL HUMANS) while we dig a Prothean superweapon out of thin air and do the whole ‘figure out how to stop the Reapers’ thing in the very last hours of the game at Thessia/Sanctuary/the Cerberus base.
Instead, because Mass Effect 2 spent almost its entire time dicking around the galaxy and fighting a stupid proxy war, the final conflict against the real enemy is rushed, nonsensical, and relies on a third force constantly delaying any efforts for no discernible reason (Cerberus is the Worst) and fighting among the races of the galaxy to forge alliances. The Reapers are not given their due gravity and time in the spotlight, they do not feel like an overwhelming force (since the other races are just fine with dicking each other around the whole game, it seems, and never actually seem that oppressed by the Reapers’ presence), and the resolution to their conflict involves a Space God Kid instead of something that really seems to represent the power of a united galaxy.

All of the rushing and attempts to enforce the real threat fail just as badly in Arrival as in the ending. This conversation might as well have been with the Space God Kid for all its ridiculous, unnatural, bad dialog and pointlessness.
Arrival sucks, and it sucks even more because it shines a light on what went wrong in this series.

Absolutely. All 100% true. Arrival was the first piece of the puzzle that the writers needed in order to write the shitty fucking story that was Mass Effect 3. I honestly never noticed this because I haven’t replayed Mass Effect 2 since I finished the last one… I can’t bring myself to go back and play either of the two previous games again, not after knowing how awful the games’ ultimate conclusion was. Fuck it. 

mogatrat:

So everyone knows how bad the ending of Mass Effect 3 was, but I honestly believe that Arrival, as a whole, is far worse. This is because it contains every single problem the ending had, multiplied tenfold by its length and terrible production values.

Let’s start with one of the complaints about the ending - A complete abandonment of series themes and characters.

image

Shepard is made to do this mission alone - likely due to production values - and does absolutely every important action in the DLC without the aid of anyone else. This goes against the core series theme of bringing people together to face a common threat, and puts Shepard in the spotlight as Space Jesus - much like what happens at the end of Mass Effect 3. You are disconnected from the characters and plotlines that make this series meaningful in exchange for ‘being the ultimate badass.’ Without any investment in the DLC thanks to a lack of character or intrigue (the plot is obvious from the start) it turns into a long, dull slog through pointless expository conversation trees and terrible combat in badly-designed arenas (at least the ME3 ending spared us the combat). 

Also much like the ending to ME3, Shepard is forced to act like an idiot with no player choice involved.

image

Shepard makes no precautions about Object Rho and walks straight into the most obvious fucking trap in the world, because the plot demands that she does. Like in ME3’s ending, your actions affect virtually nothing (even if you fight off five waves of enemies you are still inexplicably knocked out by the object). In a similar fashion to the ‘color-changing’ problem ME3’s ending had, no choice in this DLC has anything more than a superficial impact. 

image

It doesn’t matter if you shoot Kenson or not. There’s no way to convince her not to set off the bomb (BECAUSE SHE’S INDOCTRINATED AND SHEPARD SOMEHOW DIDN’T SEE THIS), and if you shoot her, this happens:

image

image

It doesn’t matter if you try to warn the civilians or not - the most you’ll get is a slightly altered line of dialog.

Finally, like the ending of ME3’s disregard of the ‘dark energy’ plot and the lack of influence your choices throughout the game had on the ending (barring ‘war asset’ ridiculousness), this DLC effectively negates almost everything that happened in Mass Effect 2.

image

It proves that Mass Relays can be destroyed, which would’ve almost certainly been a more reliable method than the ridiculous suicide mission plan. It shows that the Collectors were never really a threat (if they’d continued to operate for the next six months would anything have REALLY changed?) because the Reapers were already coming. None of your choices in the game effect what happens in Arrival. 

All Arrival really does is make a half-assed bridge between 2 and 3, whereas in a properly planned series it would’ve been the main point of the second game - delaying the Reapers long enough to gather the galaxy together instead of running around getting ‘loyalty’ and then half-assing the whole ‘building alliances’ thing DURING THE MIDDLE OF A GALACTIC EXTINCTION EVENT in the third game. If the second game had focused on getting the galaxy together and then events similar to Arrival acted as the climax of your efforts (with a galaxy united and prepared to help you stop it) the third game could’ve focused more on actually fighting the Reapers and finding a way to stop them instead of weaving around their toes trying to get everyone to take back Earth for you (and abandon their own worlds just for us SPESHUL HUMANS) while we dig a Prothean superweapon out of thin air and do the whole ‘figure out how to stop the Reapers’ thing in the very last hours of the game at Thessia/Sanctuary/the Cerberus base.

Instead, because Mass Effect 2 spent almost its entire time dicking around the galaxy and fighting a stupid proxy war, the final conflict against the real enemy is rushed, nonsensical, and relies on a third force constantly delaying any efforts for no discernible reason (Cerberus is the Worst) and fighting among the races of the galaxy to forge alliances. The Reapers are not given their due gravity and time in the spotlight, they do not feel like an overwhelming force (since the other races are just fine with dicking each other around the whole game, it seems, and never actually seem that oppressed by the Reapers’ presence), and the resolution to their conflict involves a Space God Kid instead of something that really seems to represent the power of a united galaxy.

image

All of the rushing and attempts to enforce the real threat fail just as badly in Arrival as in the ending. This conversation might as well have been with the Space God Kid for all its ridiculous, unnatural, bad dialog and pointlessness.

Arrival sucks, and it sucks even more because it shines a light on what went wrong in this series.

Absolutely. All 100% true. Arrival was the first piece of the puzzle that the writers needed in order to write the shitty fucking story that was Mass Effect 3. I honestly never noticed this because I haven’t replayed Mass Effect 2 since I finished the last one… I can’t bring myself to go back and play either of the two previous games again, not after knowing how awful the games’ ultimate conclusion was. Fuck it. 

(via buttsauce-vakarian)

vhozz:

N7 Demolisher + Firebase White w/Geth = OTP

I need to unlock this one…

(via ceruleancrescent)

maybe i'm a different breed

(via tsukahime)

There’s nothing more satisfying.

There’s something especially satisfying about killing an engineer right before they’re able to set down their turret. Watching their little Cerberus heads explode… ah, nothing quite like it =]

(via neonreverberations)

Oh, you guys.

(via sisterlulz)